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- zzzzffffuuuunnnnccccttttiiiioooonnnn((((3333GGGG)))) zzzzffffuuuunnnnccccttttiiiioooonnnn((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- zzzzffffuuuunnnnccccttttiiiioooonnnn - specifies the function used for z-buffer comparison by the
- current framebuffer
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- CCCC SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- vvvvooooiiiidddd zzzzffffuuuunnnnccccttttiiiioooonnnn((((ffffuuuunnnncccc))))
- lllloooonnnngggg ffffuuuunnnncccc;;;;
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _f_u_n_c expects one of eight possible flags used when comparing z values.
- The available flags are:
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- ZZZZFFFF____NNNNEEEEVVVVEEEERRRR, the z-buffer function never passes.
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- ZZZZFFFF____LLLLEEEESSSSSSSS, the z-buffer function passes if the incoming pixel _z
- value is less than the _z value stored in the z-buffer bitplanes.
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- ZZZZFFFF____EEEEQQQQUUUUAAAALLLL, the z-buffer function passes if the incoming pixel _z
- value is equal to the _z value stored in the z-buffer bitplanes.
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- ZZZZFFFF____LLLLEEEEQQQQUUUUAAAALLLL, the z-buffer function passes if the incoming pixel _z
- value is less than or equal to the _z value stored in the z-buffer
- bitplanes. (This is the default value.)
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- ZZZZFFFF____GGGGRRRREEEEAAAATTTTEEEERRRR, the z-buffer function passes if the incoming pixel _z
- value is greater than the _z value stored in the z-buffer
- bitplanes.
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- ZZZZFFFF____NNNNOOOOTTTTEEEEQQQQUUUUAAAALLLL, the z-buffer function passes if the incoming pixel _z
- value is not equal to the _z value stored in the z-buffer
- bitplanes.
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- ZZZZFFFF____GGGGEEEEQQQQUUUUAAAALLLL, the z-buffer function passes if the incoming pixel _z
- value is greater than or equal to the _z value stored in the z-
- buffer bitplanes.
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- ZZZZFFFF____AAAALLLLWWWWAAAAYYYYSSSS, the z-buffer function always passes.
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- zzzzffffuuuunnnnccccttttiiiioooonnnn specifies the function used to compare each incoming pixel _z
- value with the _z value present in the z-buffer bitplanes. For example,
- if _f_u_n_c is ZF_LESS and the incoming pixel _z value is less than the _z
- value in the z-buffer bitplanes, the comparison passes. Refer to the
- zzzzbbbbuuuuffffffffeeeerrrr manual page for an explanation of z-buffer operation in the cases
- of z function pass and failure.
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- A separate zzzzffffuuuunnnnccccttttiiiioooonnnn mode is retained by each of the framebuffers:
- normal, popup, overlay, and underlay. The current draw mode determines
- which z function value is used, and which is modified by zzzzffffuuuunnnnccccttttiiiioooonnnn.
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- PPPPaaaaggggeeee 1111
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- zzzzffffuuuunnnnccccttttiiiioooonnnn((((3333GGGG)))) zzzzffffuuuunnnnccccttttiiiioooonnnn((((3333GGGG))))
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- drawmode, zbuffer, zsource
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- NNNNOOOOTTTTEEEESSSS
- Currently z-buffer operation is supported only in the normal framebuffer.
- To insure compatibility with future releases of the GL, make calls to
- zzzzffffuuuunnnnccccttttiiiioooonnnn only while draw mode is NNNNOOOORRRRMMMMAAAALLLLDDDDRRRRAAAAWWWW.
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- On the Personal Iris, if you use zzzzffffuuuunnnnccccttttiiiioooonnnn with cccczzzzcccclllleeeeaaaarrrr you can increase
- the speed of buffer clearing.
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- PPPPaaaaggggeeee 2222
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